Civilization who reached for the most distant corners of the galaxy didn’t notice that the greatest enemy was all the time among them. The official itch.io page provided additional details surrounding the plot of Tea For God: In a distant future, humankind has been united, ruled by God Emperor.
DEISIM VR OCULUS QUEST PC
But as I brought the port to a playable state, I will be working again on the game itself.” Screenshot taken on PC VR / Image Credit: Void Room “Also, this means that there are still features to be added to the game – a pretty big part of gameplay mechanics is not there yet, not to mention the content. There are also glitches and other issues. Mind that it is still a very early version and there is still a lot to optimise – this means that it doesn’t work in 72Hz all the time.
DEISIM VR OCULUS QUEST ANDROID
I am using my own engine and most of the time was spent on actually making it work on Quest (first time doing anything on Android and I had lots of joy making some of the stuff work). It took a bit more time than I anticipated. A month ago I started to port it to Quest. “I’ve been developing it only for PC for a while now,” stated Void Room in a Reddit post announcing the release.
Now it appears as though Oculus Quest owners finally have the chance to lose themselves in a non-euclidean world as Void Room has made the public build available to sideload on the standalone headset. The proof-of-concept, currently still in its early pre-alpha stage, already showcases an immense amount of potential a sentiment shared by a generous helping of SteamVR and Oculus users who have been experimenting with the available public build. Put simply, Tea For God maximizes your designated playspace by creating randomized levels that fit within the confines of your established boundaries, allowing you to physically walk around an endless VR world without the need of teleportation or artificial locomotion. Tea For God, a prototype VR experience from developer Void Room, uses a combination of procedural generation and non-euclidean geometry to create infinite VR playspaces that would normally be impossible to create in real-life. Void Room’s procedurally generated rogue-like shooter is now available to sideload on Quest.